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Narrasoft

  • Sep 14, 2021
  • 1 min read


I was hired as a Unity developer for Narrasoft, An outsourcing company. I was assigned to a partner company called Gamecloud and worked with a diverse team overseas, I was assigned to a 3d mobile action-fighting game project as a front end developer which handled the UI as well as the HUD. During this project, I learned a lot of things regarding UI development and how a diverse team from all over the world makes their UI systems. I was also assigned as the gameplay programmer, handling the Equipment system.



MWE screen shot


Another project I was assigned to was Unicorn battle, a 2d strategy game, My tasks there were to re-structure the callback system as it was limited and too dependent. Bugfixing was the core task.





After a while, Narrasoft wanted to make their own IP game, I was assigned another project called Book hero, a 2D puzzle game, I was in charge of developing the gameplay. (Unfortunately, I cant show any Screenshots at the moment)

From time to time, I was also tasked with helping the art team deliver Unity packages, some deliverables required the assembly of shaders from the art team’s work in unity, I couldn't say no to the opportunity of learning how to make shaders, with triple A assets no less!


 
 
 

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